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Unity Engine


SetUserData<U>(U, Object)

Sets the opaque user data. This same data is passed as the last argument to ProcessFrame.
Read time 1 minuteLast updated 8 days ago

Definition

SetUserData<T>(T, Object)

public static void SetUserData<U>(this U output, Object value) where U : struct, IPlayableOutput

Parameters

output

T
The PlayableOutput used by this operation.

value

The new user data.