SetReferenceObject<U>(U, Object)
Sets the bound object to a new value. Used to associate an output to an object (Track asset in case of Timeline).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetReferenceObject<T>(T, Object)
public static void SetReferenceObject<U>(this U output, Object value) where U : struct, IPlayableOutput