SetGenericBinding(Object, Object)
Sets the binding of a reference object from a PlayableBinding.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void SetGenericBinding(Object key, Object value)
Parameters
Remarks
Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.
If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.