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Unity Engine


SetGenericBinding(Object, Object)

Sets the binding of a reference object from a PlayableBinding.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetGenericBinding(Object key, Object value)

Parameters

The source object in the PlayableBinding.

value

The object to bind to the key.

Remarks

Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.
If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.