Circle
Use a circle shape to interpret the PhysicsShape2D geometry.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Circle = 0
Remarks
A circle geometry type is comprised of a single vertex in the PhysicsShape2D and a PhysicsShape2D.radius. The single vertex represents the center of the circle with the radius defining the radius of the circle.