Inverted
The pen is inverted.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
Inverted = 4
Examples
using UnityEngine;public class Example : MonoBehaviour{ void OnGUI() { Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown) { if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event. { if (m_Event.penStatus == PenStatus.Inverted) Debug.Log("The pen is inverted."); } else Debug.Log("Mouse Down."); //If it's not a pen event, it's a mouse event. } }}