Wait(EventID)
Wait for an asynchronous event.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEngine.CoreModule
bool Wait(EventID id)
Parameters
ID of the event.
Returns
Type | Description |
|---|---|
| bool | Returns true if the event completed successfully. |
Remarks
This is a blocking method which stalls the current CPU thread until the operation represented by the EventID is complete. Adding a stall can have a significant performance impact during regular execution. To avoid stalls, call this function at the end of your sequence of operations.