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Unity Engine


IProbeIntegrator

Interface for light probe integration operations, typically used for global illumination baking.
Read time 2 minutesLast updated 8 days ago

Definition

public interface IProbeIntegrator : IDisposable

Remarks

The IProbeIntegrator interface provides methods for computing various lighting contributions at light probe positions, including direct radiance, indirect radiance, occlusion, and validity. These operations are essential for baking light probes in Unity's lighting system.
Unity provides a concrete implementation of this interface:
The integrator operates on light probe positions and encodes lighting results as SphericalHarmonicsL2. For mixed lighting scenarios Unity can integrate occlusion values.

Examples

// Extract scene databool result = InputExtraction.ExtractFromScene(out var input);Assert.IsTrue(result);// Create context and worldusing var context = new RadeonRaysContext();Assert.IsTrue(context.Initialize());var world = new RadeonRaysWorld();// Populate world with scene datausing var progress = new BakeProgressState();var worldResult = InputExtraction.PopulateWorld(input, progress, context, world);Assert.IsTrue(worldResult);// Create integratorvar integrator = new RadeonRaysProbeIntegrator();integrator.SetProgressReporter(progress);// Prepare probe positionsvar probePositions = new NativeArray<Vector3>(64, Allocator.Persistent);// ... fill probe positions ...BufferID posBuffer = context.CreateBuffer(64, 12); // Vector3 = 12 bytesvar posSlice = new BufferSlice<Vector3>(posBuffer, 0);context.WriteBuffer(posSlice, probePositions);// Prepare integratorintegrator.Prepare(context, world, posSlice, 0.1f, 2);// Create output buffer for direct and indirect radiance encoded as L2 spherical harmonics.BufferID shBuffer = context.CreateBuffer(64, 108); // SHL2 = 108 bytesvar shSlice = new BufferSlice<SphericalHarmonicsL2>(shBuffer, 0);BufferID shBufferIndirect = context.CreateBuffer(64, 108); // SHL2 = 108 bytesvar shSliceIndirect = new BufferSlice<SphericalHarmonicsL2>(shBuffer, 0);// Integrate direct lightingvar directResult = integrator.IntegrateDirectRadiance(context, 0, 64, 128, false, shSlice);Assert.AreEqual(IProbeIntegrator.ResultType.Success, directResult.type);// Integrate indirect lightingvar indirectResult = integrator.IntegrateIndirectRadiance(context, 0, 64, 2048, false, shSliceIndirect);Assert.AreEqual(IProbeIntegrator.ResultType.Success, indirectResult.type);// Combine direct and indirect results if needed using the IProbePostProcessor interface.// Cleanupintegrator.Dispose();context.DestroyBuffer(posBuffer);context.DestroyBuffer(shBuffer);context.DestroyBuffer(shBufferIndirect);probePositions.Dispose();

Methods

Method

Description

IntegrateDirectRadianceComputes direct lighting contribution at probe positions using spherical sampling.
IntegrateIndirectRadianceComputes indirect lighting contribution at probe positions using spherical sampling and path tracing.
IntegrateOcclusionComputes occlusion values for mixed lighting scenarios with shadowmask support.
IntegrateValidityComputes validity factors indicating the reliability of each probe position.
PrepareInitializes the probe integrator with scene data and integration parameters.
SetProgressReporterConfigures progress tracking for integration operations.

Structs

Struct

Description

IProbeIntegrator.ResultThe type returned by the probe integrator. The type contains detailed error information.

Enums

Enum

Description

IProbeIntegrator.ResultTypeResult of an integrator operation.

Inheritance

Inherited Members