IsCompleted(EventID)
Returns true if the asynchronous operation completed.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEngine.CoreModule
bool IsCompleted(EventID id)
Parameters
ID of the event to query.
Returns
Type | Description |
|---|---|
| bool | True if the asynchronous operation has completed. |
Remarks
This method returns immediately and does not wait for the operation to complete. Use IDeviceContext.Flush() to force the device implementation to start processing commands. Use IDeviceContext.Wait to busy-wait for a specific event.