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Unity Engine


walkableMask

Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see _isPathStale ).
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
Warning
Deprecated. Use areaMask instead.
public int walkableMask { get; set; }