autoRepath
Should the agent attempt to acquire a new path if the existing path becomes invalid?
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool autoRepath { get; set; }
Remarks
A new path calculation is also attempted aquired if the agent reaches the end of a partial and stale path.