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Unity Engine


stoppingDistance

Stop within this distance from the target position.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public float stoppingDistance { get; set; }

Remarks

It is seldom possible to land exactly at the target point, so this property can be used to set an acceptable radius within which the agent should stop. A larger stopping distance will give the agent more room for manoeuvre at the end of the path and might avoid sudden braking, turning or other unconvincing AI behaviour.