isReadable
Whether Unity stores an additional copy of the imported texture's pixel data in CPU-addressable memory.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool isReadable { get; set; }
Remarks
By default, this is . Set this to only if you want to use the texture with methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion.EncodeToPNG.
falsetrueFor more information, see Texture.isReadable.
This corresponds to the Read/Write Enabled setting in the Texture Import Settings.