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Unity Engine


ValidateNormalMapTextureUI(Texture2D, bool)

Checks whether the texture is a valid TerrainLayer normal map texture. If it detects that the texture is not valid, it displays a warning message that identifies the issue.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void ValidateNormalMapTextureUI(Texture2D texture, bool normalMapTextureType)

Parameters

texture

The texture to validate.

normalMapTextureType

The return value from the TerrainLayerUtility.CheckNormalMapTextureType method indicating whether the texture is imported as a normal map.

Remarks

A valid normal map texture must be correctly imported as a normal map, have TextureWrapMode.Repeat wrap mode and mipmaps enabled.