ValidateNormalMapTextureUI(Texture2D, bool)
Checks whether the texture is a valid TerrainLayer normal map texture. If it detects that the texture is not valid, it displays a warning message that identifies the issue.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void ValidateNormalMapTextureUI(Texture2D texture, bool normalMapTextureType)
Parameters
The texture to validate.
The return value from the TerrainLayerUtility.CheckNormalMapTextureType method indicating whether the texture is imported as a normal map.
Remarks
A valid normal map texture must be correctly imported as a normal map, have TextureWrapMode.Repeat wrap mode and mipmaps enabled.