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Unity Engine


GetMissShaderName(RayTracingShader, int)

Returns the name of a user-defined miss Shader from within a RayTracingShader.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static string GetMissShaderName(RayTracingShader s, int shaderIndex)

Parameters


shaderIndex

The miss Shader index for which to retrieve the name.

Returns

Type

Description

stringThe name of the miss Shader at the index passed using the "shaderIndex" argument.

Remarks