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Unity Engine


exposedReferenceValue

A reference to another Object in the Scene. This reference is resolved in the context of the SerializedObject containing the SerializedProperty.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public Object exposedReferenceValue { get; set; }

Remarks

using UnityEngine;using UnityEditor;public class SerializedPropertyTest : MonoBehaviour{ public Object mComponent1; public Object mComponent2; void Start() { var timeline = Resources.Load("myTimeline"); var so1 = new SerializedObject(timeline, mComponent1); var so2 = new SerializedObject(timeline, mComponent2); var theCamera = so1.FindProperty("sceneCamera").exposedReferenceValue; var anotherCamera = so2.FindProperty("sceneCamera").exposedReferenceValue; }}
In this example, the same asset is loaded into two different contexts,
mComponent1
and
mComponent2
. The same object (called “sceneCamera”) in each context resolves to a different reference to a different Camera Object.