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Unity Engine


FetchGameObjects

Utility function to fetch all the game objects in a particular scene.
Read time 2 minutesLast updated 6 days ago

Definition

FetchGameObjects(Scene)

Utility function to fetch all the game objects in a particular scene.
public static GameObject[] FetchGameObjects(Scene scene)

Parameters

scene

Scene to get objects from.

Returns

Type

Description

GameObject[]The array of game objects in the scene.

Remarks

Use
SearchUtils.FetchGameObjects
to create a custom SearchProvider that is able to access current scene objects.

Examples

static void OnEnable(){ s_GameObjects = SearchUtils.FetchGameObjects().ToArray(); s_QueryEngine = new QueryEngine<GameObject>(); // Id supports all operators s_QueryEngine.AddFilter("id", go => go.GetEntityId()); // Name supports only :, = and != s_QueryEngine.AddFilter("n", go => go.name, new[] {":", "=", "!="}); // Add distance filtering. Does not support :. s_QueryEngine.AddFilter("dist", DistanceHandler, DistanceParamHandler, new[] {"=", "!=", "<", ">", "<=", ">="});}
static IEnumerator SearchItems(SearchContext context, SearchProvider provider){ var query = s_QueryEngine.ParseQuery(context.searchQuery); if (!query.valid) yield break; var filteredObjects = query.Apply(s_GameObjects); foreach (var filteredObject in filteredObjects) { yield return provider.CreateItem(filteredObject.GetEntityId().ToString(), null, null, null, filteredObject.GetEntityId()); }}

FetchGameObjects()

Utility function to fetch all the game objects in a particular scene.
public static IEnumerable<GameObject> FetchGameObjects()

Returns

Type

Description

IEnumerable<GameObject>The array of game objects in the scene.

Remarks

Use
SearchUtils.FetchGameObjects
to create a custom SearchProvider that is able to access current scene objects.

Examples

static void OnEnable(){ s_GameObjects = SearchUtils.FetchGameObjects().ToArray(); s_QueryEngine = new QueryEngine<GameObject>(); // Id supports all operators s_QueryEngine.AddFilter("id", go => go.GetEntityId()); // Name supports only :, = and != s_QueryEngine.AddFilter("n", go => go.name, new[] {":", "=", "!="}); // Add distance filtering. Does not support :. s_QueryEngine.AddFilter("dist", DistanceHandler, DistanceParamHandler, new[] {"=", "!=", "<", ">", "<=", ">="});}
static IEnumerator SearchItems(SearchContext context, SearchProvider provider){ var query = s_QueryEngine.ParseQuery(context.searchQuery); if (!query.valid) yield break; var filteredObjects = query.Apply(s_GameObjects); foreach (var filteredObject in filteredObjects) { yield return provider.CreateItem(filteredObject.GetEntityId().ToString(), null, null, null, filteredObject.GetEntityId()); }}