public class SearchSelection : IReadOnlyCollection<SearchItem>, IEnumerable<SearchItem>, IEnumerable
Examples
using UnityEngine;using UnityEditor;using UnityEditor.Search;static class Example_ISearchView_AddSelection{ static ISearchView s_View; [MenuItem("Examples/ISearchView/AddSelection")] public static void Run() { s_View = SearchService.ShowContextual("asset"); s_View.SetSearchText("t:MonoScript"); EditorApplication.delayCall += DisplayResultsWhenReady; } public static void DisplayResultsWhenReady() { // Wait until results are ready to process. if (s_View.results.pending || s_View.results.Count == 0) { EditorApplication.delayCall += DisplayResultsWhenReady; return; } // Use AddSelection to append to the current selection. s_View.AddSelection(0); s_View.AddSelection(2); s_View.AddSelection(4); // Validate what is actually selected: var selection = s_View.selection; Debug.Log(selection.Count); // 3 Debug.Log(selection.MinIndex()); // 0 Debug.Log(selection.MaxIndex()); // 4 }}