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Unity Engine


FetchPreviewOptions

Options for the search provider on how the preview should be fetched.
Read time 1 minuteLast updated 5 days ago

Definition

[Flags]public enum FetchPreviewOptions

Remarks

These options are used by the SearchProvider.fetchPreview functor.

Examples

static Texture2D FetchPreview(SearchItem item, SearchContext context, Vector2 size, FetchPreviewOptions options){ var obj = ObjectFromItem(item); if (obj == null) return item.thumbnail; var assetPath = SearchUtils.GetHierarchyAssetPath(obj, true); if (string.IsNullOrEmpty(assetPath)) return item.thumbnail; if (options.HasFlag(FetchPreviewOptions.Large)) { if (AssetPreview.GetAssetPreview(obj) is Texture2D tex) return tex; } return GetAssetPreviewFromPath(assetPath, size, options);}

Fields

Value

Description

LargeIndicates that the preview resolution should be higher than 256x256.
NoneNo options are defined.
NormalIndicates that the preview size should be around 128x128.
Preview2DIndicates that the search provider should generate a 2D preview.
Preview3DIndicates that the search provider should generate a 3D preview.