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Unity Engine


GetIcon(string)

Gets the custom icon to associate with a MonoScript at import time.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public Texture2D GetIcon(string className)

Parameters

className

The fully qualified class name of a MonoScript imported by this plugin.

Returns

Type

Description

Texture2DReturns the custom icon that will be associated with the imported MonoScript. If no custom icon will be associated with the imported MonoScript, returns null.

Remarks

Examples

using UnityEngine;using UnityEditor;class Example{ [MenuItem("Examples/Get Icon for MonoScript from PluginImporter")] public static void GetIconForMonoScriptFromPluginImporter() { var assetPath = "Assets/MyManagedPlugin.dll"; var pluginImporter = AssetImporter.GetAtPath(assetPath) as PluginImporter; var monoScript = AssetDatabase.LoadAssetAtPath<MonoScript>(assetPath); var icon = pluginImporter.GetIcon(monoScript.GetClass().FullName); Debug.Log("Icon for " + monoScript.GetClass().FullName + " in " + assetPath + " is " + icon); }}