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Unity Engine


PlayerSettings.WSAFileTypeAssociations

Represents the file types to register the application as a default handler for.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct PlayerSettings.WSAFileTypeAssociations

Remarks

To set file type associations, use the fileTypeAssociations Property. For information on Windows file type association, see Microsoft's documentation. Additional Resources: PlayerSettings.WSASupportedFileType.

Fields

Value

Description

nameThe name of the file type association. This is to organize and group file types.
supportedFileTypesThe set of file and content types your application supports.