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Unity Engine

Unity Engine

keepOriginalPositionXZ

If true, uses the root horizontal position from the source animation without modification. If false, Unity derives and applies root horizontal motion based on the clip's import settings.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool keepOriginalPositionXZ { get; set; }