Documentation

Unity Engine

Unity Engine

GenerateMeshLods

Creates automatic Mesh LOD for a given mesh.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

GenerateMeshLods(Mesh, int)

Creates automatic Mesh LOD for a given mesh.
public static void GenerateMeshLods(Mesh mesh, int meshLodLimit = -1)

Parameters

mesh

Mesh to generate LODs for.

meshLodLimit

The maximum number of LOD levels to generate. If the value is 0, the method does not generate any extra LOD levels in addition to the original mesh. If the value is negative, the generation process stops when the next Mesh LOD level has around 64 indices.

GenerateMeshLods(Mesh, LodGenerationFlags, int)

Creates automatic Mesh LOD for a given mesh.
public static void GenerateMeshLods(Mesh mesh, MeshLodUtility.LodGenerationFlags flags, int meshLodLimit = -1)

Parameters

mesh

Mesh to generate LODs for.

Mesh Generation settings.

meshLodLimit

The maximum number of LOD levels to generate. If the value is 0, the method does not generate any extra LOD levels in addition to the original mesh. If the value is negative, the generation process stops when the next Mesh LOD level has around 64 indices.