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Unity Engine


MaterialProperty.PropFlags

Flags that control how a MaterialProperty is displayed.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Deprecated. Use UnityEngine.Rendering.ShaderPropertyFlags instead.
[Flags]public enum MaterialProperty.PropFlags

Fields

Value

Description

GammaSignifies that values of this property are in gamma space and should not be gamma corrected.
HDRSignifies that values of this property contain High Dynamic Range (HDR) data.
HideInInspectorDo not show the property in the Inspector.
NoneNo flags are set.
NonModifiableTextureDataDo not allow this texture property to be edited in the Inspector.
NormalSignifies that values of this property contain Normal (normalized vector) data.
NoScaleOffsetDo not show UV scale/offset fields next to a texture.
PerRendererDataIn the Material Inspector, value for this property will be queried from Renderer's MaterialPropertyBlock, instead of from the Material. The value will also appear as read-only. This corresponds to the "[PerRendererData]" attribute in front of a property in the Shader code.