blurRadius
The radius (in texels) of the post-processing filter that blurs baked direct lighting.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public int blurRadius { get; set; }
Remarks
The filter is aware of geometry and visibility between texels and thus light leaking is reduced. In general, a value in the range from 2 to 8 leads to good results. Note that the processing time depends on the filter size squared and thus larger values should be avoided.