Tr
This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Tr(string)
This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed.
public static string Tr(string str)
Parameters
Original text, basically English.
Returns
Type | Description |
|---|---|
| string | Localized text. |
Examples
using UnityEngine;using UnityEditor;// This is not an editor script.public class MyScript : MonoBehaviour {}[CustomEditor(typeof(MyScript))]public class MyScriptInspector : Editor{ MyScript m_Target = null; void OnEnable() { m_Target = target as MyScript; } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.LabelField(L10n.Tr("Cancel")); }}
Tr(string[])
This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed.
public static string[] Tr(string[] str_list)
Parameters
Returns
Type | Description |
|---|---|
| string[] | Localized text. |
Examples
using UnityEngine;using UnityEditor;// This is not an editor script.public class MyScript : MonoBehaviour {}[CustomEditor(typeof(MyScript))]public class MyScriptInspector : Editor{ MyScript m_Target = null; void OnEnable() { m_Target = target as MyScript; } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.LabelField(L10n.Tr("Cancel")); }}
Tr(string, string)
This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed.
public static string Tr(string str, string groupName)
Parameters
Returns
Type | Description |
|---|---|
| string | Localized text. |
Examples
using UnityEngine;using UnityEditor;// This is not an editor script.public class MyScript : MonoBehaviour {}[CustomEditor(typeof(MyScript))]public class MyScriptInspector : Editor{ MyScript m_Target = null; void OnEnable() { m_Target = target as MyScript; } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.LabelField(L10n.Tr("Cancel")); }}