DrawPolyLine(params Vector3[])
Draw a line going through the list of points.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
DrawPolyLine(Vector3[])
public static void DrawPolyLine(params Vector3[] points)
Parameters
Remarks
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
![DrawPolyLine (DrawPolyLine(params Vector3[]))](/api/media?file=/engine/6000.5/media/images/DrawPolyLine.png)
PolyLine that connects all the objects in the Scene View.
// Draw lines between selected GameObjects.using UnityEditor;using UnityEngine;using System.Collections;[CustomEditor(typeof(DrawPolyLineExample))]public class PolyLineDraw : Editor{ private Vector3[] positions; void OnSceneGUI() { DrawPolyLineExample connectedObjects = target as DrawPolyLineExample; if (connectedObjects.objs == null) { return; } if (connectedObjects.objs.Length > 0) { positions = new Vector3[connectedObjects.objs.Length]; } for (var i = 0; i < connectedObjects.objs.Length; i++) { if (connectedObjects.objs[i]) { positions[i] = connectedObjects.objs[i].transform.position; } else { positions[i] = Vector3.zero; } } Handles.DrawPolyLine(positions); }}
And the script attached to this handle:
using UnityEngine;public class DrawPolyLineExample : MonoBehaviour{ public GameObject[] objs;}