Tick(SceneStateHash, IScriptableBakedReflectionSystemStageNotifier)
This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone ).
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Experimental.Rendering
- Assembly: UnityEditor.CoreModule
public virtual void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle)
Parameters
Current Scene state hash.
A handle to receive notifications about the status of the stages of the baking process.
Remarks
This implementation does nothing.
Override this method in your own implementation to prepare and issue baking jobs if required in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.