SynchronizeReflectionProbes()
Synchronize the baked data with the actual components and rendering settings.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Experimental.Rendering
- Assembly: UnityEditor.CoreModule
public virtual void SynchronizeReflectionProbes()
Remarks
This implementation does nothing.
Override this method in your own implementation to synchronize the baked data with the components in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.