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Unity Engine


SynchronizeReflectionProbes()

Synchronize the baked data with the actual components and rendering settings.
Read time 1 minuteLast updated 12 days ago

Definition

public virtual void SynchronizeReflectionProbes()

Remarks

This implementation does nothing.
Override this method in your own implementation to synchronize the baked data with the components in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.