EdgeConnector<TEdge>
Manipulator for creating new edges.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Experimental.GraphView
- Assembly: UnityEditor
- Inherits from: EdgeConnector
- Implements: IManipulator
public class EdgeConnector<TEdge> : EdgeConnector, IManipulator where TEdge : Edge, new()
Constructors
Constructor | Description |
|---|---|
| EdgeConnector`1(UnityEditor.Experimental.GraphView.IEdgeConnectorListener) | EdgeConnector's constructor. |
Properties
Property | Description |
|---|---|
| edgeDragHelper | Reference to the edge drag helper. |
Methods
Method | Description |
|---|---|
| Abort | Called when an edge creation is cancelled. |
| OnMouseDown | Called on mouse down event. |
| OnMouseMove | Called on mouse move event. |
| OnMouseUp | Called on mouse up event. |
| OnPointerDown | Called when a pointer down event occurs on the target element. |
| OnPointerMove | Called when a pointer move event occurs on the target element. |
| OnPointerUp | Called when a pointer up event occurs on the target element. |
| RegisterCallbacksOnTarget | Called to register click event callbacks on the target element. |
| UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. |