Exit(int)
Exit the Unity editor application.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void Exit(int returnValue)
Parameters
Remarks
Calling this function will exit right away, without asking to save changes, so you may lose data! This function is mostly useful for exiting out of a commandline process with a specific error.
Additional Resources: Unity command line arguments.
Examples
// Simple script that lets you create a new// Scene, create a cube and an empty game object in the Scene// Save the Scene and close the editorusing UnityEditor;using UnityEditor.SceneManagement;public class ExampleClass{ [MenuItem("Examples/Chain Actions and close")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty"); EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); }}