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Unity Engine


SetPreviewTextureCacheSize(int)

Set the asset preview cache to a size that can hold all visible previews on the screen at once.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetPreviewTextureCacheSize(int size)

Parameters

size

The number of previews that can be loaded into the cache before the least used previews are being unloaded.

Remarks

If showing previews in a scrollpane make sure the cache larger than the count of the visible previews otherwise flickering will occur since least used previews will be unloaded to make space in the cache.