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operator &

Returns the result of a componentwise bitwise and operation on two uint3x4 matrices.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator &(uint3x4, uint3x4)

Returns the result of a componentwise bitwise and operation on two uint3x4 matrices.
public static uint3x4 operator &(uint3x4 lhs, uint3x4 rhs)

Parameters

Left hand side uint3x4 to use to compute componentwise bitwise and.

Right hand side uint3x4 to use to compute componentwise bitwise and.

Returns

Type

Description

uint3x4uint3x4 result of the componentwise bitwise and.

operator &(uint3x4, uint)

Returns the result of a componentwise bitwise and operation on a uint3x4 matrix and a uint value.
public static uint3x4 operator &(uint3x4 lhs, uint rhs)

Parameters

Left hand side uint3x4 to use to compute componentwise bitwise and.

rhs

Right hand side uint to use to compute componentwise bitwise and.

Returns

Type

Description

uint3x4uint3x4 result of the componentwise bitwise and.

operator &(uint, uint3x4)

Returns the result of a componentwise bitwise and operation on a uint value and a uint3x4 matrix.
public static uint3x4 operator &(uint lhs, uint3x4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise bitwise and.

Right hand side uint3x4 to use to compute componentwise bitwise and.

Returns

Type

Description

uint3x4uint3x4 result of the componentwise bitwise and.