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operator ==

Returns the result of a componentwise equality operation on two uint2x3 matrices.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(uint2x3, uint2x3)

Returns the result of a componentwise equality operation on two uint2x3 matrices.
public static bool2x3 operator ==(uint2x3 lhs, uint2x3 rhs)

Parameters

Left hand side uint2x3 to use to compute componentwise equality.

Right hand side uint2x3 to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.

operator ==(uint2x3, uint)

Returns the result of a componentwise equality operation on a uint2x3 matrix and a uint value.
public static bool2x3 operator ==(uint2x3 lhs, uint rhs)

Parameters

Left hand side uint2x3 to use to compute componentwise equality.

rhs

Right hand side uint to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.

operator ==(uint, uint2x3)

Returns the result of a componentwise equality operation on a uint value and a uint2x3 matrix.
public static bool2x3 operator ==(uint lhs, uint2x3 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise equality.

Right hand side uint2x3 to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.