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EulerYZX

Returns a RigidTransform constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
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Definition

EulerYZX(float3)

Returns a RigidTransform constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static RigidTransform EulerYZX(float3 xyz)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in y-z-x order.

EulerYZX(float, float, float)

Returns a RigidTransform constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static RigidTransform EulerYZX(float x, float y, float z)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in y-z-x order.