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bool4x2

Constructs a bool4x2 matrix from two bool4 vectors.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

bool4x2(bool4, bool4)

Constructs a bool4x2 matrix from two bool4 vectors.
public bool4x2(bool4 c0, bool4 c1)

Parameters

The matrix column c0 will be set to this value.

The matrix column c1 will be set to this value.

bool4x2(bool, bool, bool, bool, bool, bool, bool, bool)

Constructs a bool4x2 matrix from 8 bool values given in row-major order.
public bool4x2(bool m00, bool m01, bool m10, bool m11, bool m20, bool m21, bool m30, bool m31)

Parameters

m00

The matrix at row 0, column 0 will be set to this value.

m01

The matrix at row 0, column 1 will be set to this value.

m10

The matrix at row 1, column 0 will be set to this value.

m11

The matrix at row 1, column 1 will be set to this value.

m20

The matrix at row 2, column 0 will be set to this value.

m21

The matrix at row 2, column 1 will be set to this value.

m30

The matrix at row 3, column 0 will be set to this value.

m31

The matrix at row 3, column 1 will be set to this value.

bool4x2(bool)

Constructs a bool4x2 matrix from a single bool value by assigning it to every component.
public bool4x2(bool v)

Parameters

bool to convert to bool4x2