Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


operator !=

Returns the result of a componentwise not equal operation on two bool2x3 matrices.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(bool2x3, bool2x3)

Returns the result of a componentwise not equal operation on two bool2x3 matrices.
public static bool2x3 operator !=(bool2x3 lhs, bool2x3 rhs)

Parameters

Left hand side bool2x3 to use to compute componentwise not equal.

Right hand side bool2x3 to use to compute componentwise not equal.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise not equal.

operator !=(bool2x3, bool)

Returns the result of a componentwise not equal operation on a bool2x3 matrix and a bool value.
public static bool2x3 operator !=(bool2x3 lhs, bool rhs)

Parameters

Left hand side bool2x3 to use to compute componentwise not equal.

rhs

Right hand side bool to use to compute componentwise not equal.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise not equal.

operator !=(bool, bool2x3)

Returns the result of a componentwise not equal operation on a bool value and a bool2x3 matrix.
public static bool2x3 operator !=(bool lhs, bool2x3 rhs)

Parameters

lhs

Left hand side bool to use to compute componentwise not equal.

Right hand side bool2x3 to use to compute componentwise not equal.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise not equal.