SetSelection
Sets the current selection to a single node, making all other nodes unselected.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyModule
SetSelection(HierarchyNode)
Sets the current selection to a single node, making all other nodes unselected.
public void SetSelection(in HierarchyNode node)
Parameters
The HierarchyNode to set as the selection.
SetSelection(ReadOnlySpan<HierarchyNode>)
Sets the current selection to the specified nodes, making all other nodes unselected.
public void SetSelection(ReadOnlySpan<HierarchyNode> nodes)
Parameters
The HierarchyNodes to set as the selection.