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Unity Engine


Deselect

Clears the selection state of the specified node.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyModule

Deselect(HierarchyNode)

Clears the selection state of the specified node.
public void Deselect(in HierarchyNode node)

Parameters

The HierarchyNode to clear the selection state of.

Deselect(ReadOnlySpan<HierarchyNode>)

Clears the selection state of the specified nodes.
public void Deselect(ReadOnlySpan<HierarchyNode> nodes)

Parameters

The HierarchyNodes to clear the selection state of.