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Unity Engine


SelectAll(bool)

Selects all nodes in the hierarchy.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyModule
public void SelectAll(bool exposedOnly)

Parameters

exposedOnly

When
true
, selects only exposed nodes (excludes hidden or unreachable nodes). When
false
, selects all nodes regardless of exposure state. Note: Nodes outside the viewport are still selected if they are exposed.