operator !=(NavQueryBuffer, NavQueryBuffer)
Checks whether two NavQueryBuffer values refer to different underlying pathfinding buffers.
Read time 1 minuteLast updated 19 days ago
Definition
- Type: Operator
- Namespace: Unity.AI.Navigation.LowLevel
- Assembly: UnityEngine.AIModule
public static bool operator !=(NavQueryBuffer left, NavQueryBuffer right)
Parameters
The first NavQueryBuffer to compare.
The second NavQueryBuffer to compare.
Returns
Type | Description |
|---|---|
| bool | |
Remarks
This operator is a syntactic shortcut equivalent to negating the result of NavQueryBuffer.Equals. Use it inside expressions where the syntax is more concise than an explicit method call. Two buffers created by separate constructor calls are always considered different.
!=Examples
using Unity.Collections;using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavQueryBufferNotEqualOperatorExample : MonoBehaviour{ void Start() { using NavWorld world = NavWorld.GetDefaultWorld(); NavQueryBuffer one = new NavQueryBuffer(world, Allocator.Persistent, 1024); NavQueryBuffer two = new NavQueryBuffer(world, Allocator.Persistent, 1024); if (one != two) Debug.Log("Two separately constructed buffers never share an allocation."); one.Dispose(); two.Dispose(); }}