Equals
Checks whether two NavQueryBuffer values refer to the same underlying pathfinding buffer.
Read time 2 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.AI.Navigation.LowLevel
- Assembly: UnityEngine.AIModule
Equals(NavQueryBuffer)
Checks whether two NavQueryBuffer values refer to the same underlying pathfinding buffer.
public readonly bool Equals(NavQueryBuffer other)
Parameters
A NavQueryBuffer to compare this one with.
Returns
Type | Description |
|---|---|
| bool | |
Remarks
The comparison checks whether both values point to the same allocation in memory. Two NavQueryBuffer instances that were created by separate calls to the constructor are never equal, even if their values are identical.
maxNodesToVisitExamples
using Unity.Collections;using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavQueryBufferEqualsExample : MonoBehaviour{ void Start() { using NavWorld world = NavWorld.GetDefaultWorld(); NavQueryBuffer a = new NavQueryBuffer(world, Allocator.Persistent, 1024); NavQueryBuffer b = a; Debug.Log(a.Equals(b) ? "Both handles share the same allocation." : "Different allocations."); a.Dispose(); }}
Equals(Object)
Checks whether two NavQueryBuffer values refer to the same underlying pathfinding buffer.
public override readonly bool Equals(object obj)
Parameters
An object to interpret as a NavQueryBuffer and compare this one with.
Returns
Type | Description |
|---|---|
| bool | |
Remarks
The comparison checks whether both values point to the same allocation in memory. Two NavQueryBuffer instances that were created by separate calls to the constructor are never equal, even if their values are identical.
maxNodesToVisitExamples
using Unity.Collections;using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavQueryBufferEqualsExample : MonoBehaviour{ void Start() { using NavWorld world = NavWorld.GetDefaultWorld(); NavQueryBuffer a = new NavQueryBuffer(world, Allocator.Persistent, 1024); NavQueryBuffer b = a; Debug.Log(a.Equals(b) ? "Both handles share the same allocation." : "Different allocations."); a.Dispose(); }}