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operator ==(NavQueryBuffer, NavQueryBuffer)

Checks whether two NavQueryBuffer values refer to the same underlying pathfinding buffer.
Read time 1 minuteLast updated 13 days ago

Definition

public static bool operator ==(NavQueryBuffer left, NavQueryBuffer right)

Parameters

The first NavQueryBuffer to compare.

The second NavQueryBuffer to compare.

Returns

Type

Description

bool
true
if the two NavQueryBuffer values point to the same allocation,
false
otherwise.

Remarks

This operator is a syntactic shortcut equivalent to calling NavQueryBuffer.Equals. Use it inside expressions where the
==
syntax is more concise than an explicit method call. The comparison only succeeds when both values point to the same allocation in memory.

Examples

using Unity.Collections;using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavQueryBufferEqualOperatorExample : MonoBehaviour{ void Start() { using NavWorld world = NavWorld.GetDefaultWorld(); NavQueryBuffer original = new NavQueryBuffer(world, Allocator.Persistent, 1024); NavQueryBuffer alias = original; if (original == alias) Debug.Log("Both variables alias the same NavQueryBuffer allocation."); original.Dispose(); }}