CloneTree
Build a tree of VisualElements from the asset.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
CloneTree()
Build a tree of VisualElements from the asset.
public TemplateContainer CloneTree()
Returns
Type | Description |
|---|---|
| TemplateContainer | The root of the tree of VisualElements that was just cloned. |
CloneTree(string)
Build a tree of VisualElements from the asset.
public TemplateContainer CloneTree(string bindingPath)
Parameters
The path to the property that you want to bind to the root of the cloned tree.
Returns
Type | Description |
|---|---|
| TemplateContainer | The root of the tree of VisualElements that was just cloned. |
CloneTree(VisualElement)
Builds a tree of VisualElements from the asset.
public void CloneTree(VisualElement target)
Parameters
A VisualElement that will act as the root of the cloned tree.
CloneTree(VisualElement, int, int)
Build a tree of VisualElements from the asset.
public void CloneTree(VisualElement target, out int firstElementIndex, out int elementAddedCount)