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Unity Engine


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Unity Engine


CloneTree

Build a tree of VisualElements from the asset.
Read time 1 minuteLast updated 12 days ago

Definition

CloneTree()

Build a tree of VisualElements from the asset.
public TemplateContainer CloneTree()

Returns

Type

Description

TemplateContainerThe root of the tree of VisualElements that was just cloned.

CloneTree(string)

Build a tree of VisualElements from the asset.
public TemplateContainer CloneTree(string bindingPath)

Parameters

bindingPath

The path to the property that you want to bind to the root of the cloned tree.

Returns

Type

Description

TemplateContainerThe root of the tree of VisualElements that was just cloned.

CloneTree(VisualElement)

Builds a tree of VisualElements from the asset.
public void CloneTree(VisualElement target)

Parameters

A VisualElement that will act as the root of the cloned tree.

CloneTree(VisualElement, int, int)

Build a tree of VisualElements from the asset.
public void CloneTree(VisualElement target, out int firstElementIndex, out int elementAddedCount)

Parameters


firstElementIndex


elementAddedCount