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Unity Engine


FocusEventBase<T>

Base class for focus related events.
Read time 2 minutesLast updated 4 days ago

Definition

public abstract class FocusEventBase<T> : EventBase<T>, IDisposable, IFocusEvent where T : FocusEventBase<T>, new()

Remarks

Refer to the Focus events manual page for more information and examples.

Properties

Property

Description

directionSee IFocusEvent.direction.
focusControllerThe focus controller that emitted the event.
relatedTargetFor FocusOut and Blur events, contains the element that gains the focus. For FocusIn and Focus events, contains the element that loses the focus.

Methods

Method

Description

InitResets the event members to their initial values.

Static Methods

Method

Description

GetPooledGets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.

Inheritance