TextElement.Glyph
Encapsulates a single glyph rendered inside a TextElement mesh. A glyph is a quad made of four vertices, laid out clockwise: bottom‑left → top‑left → top‑right → bottom‑right
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public readonly struct TextElement.Glyph
Remarks
Each Vertex stores:
- Position – 3‑D coordinates
- Color – per‑vertex tint
- UV0 (x,y) – location of the glyph in the atlas texture
- UV2.x – index of the texture slice inside a texture‑atlas array
- UV2.y – SDF scale (negative values indicate bold weight)
Fields
Value | Description |
|---|---|
| vertices | Four vertices that describe the glyph’s quad in BL‑TL‑TR‑BR order. |