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Unity Engine


CanStartManipulation(IPointerEvent)

Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements.
Read time 1 minuteLast updated 11 days ago

Definition

protected bool CanStartManipulation(IPointerEvent e)

Parameters

The PointerEvent to validate.

Returns

Type

Description

boolTrue if the event satisfies the requirements. False otherwise.