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Unity Engine


GetPooled(IEventHandler, IEventHandler, int)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated 10 days ago

Definition

public static T GetPooled(IEventHandler target, IEventHandler relatedTarget, int pointerId)

Parameters

For PointerCapture and MouseCapture events, the element that captures the pointer. For PointerCaptureOut and MouseCaptureOut events, the element that releases the pointer.

relatedTarget

For PointerCaptureEvent and MouseCaptureEvent, returns the element that loses the pointer capture, if any. For PointerCaptureOutEvent and MouseCaptureOutEvent, returns the element that captures the pointer.

pointerId

The pointer that is captured or released.

Returns

Type

Description

TAn initialized event.