Inherit
Use the EventInterestOptions.Inherit option when only the events needed by the base class are required. For example, a class that overrides the CallbackEventHandler.HandleEventBubbleUp method and checks if an enabled flag is active before calling its base.ExecuteDefaultActionAtTarget method would use this option.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
Inherit = 0