AllEventTypes
Use the EventInterestOptions.AllEventTypes option when the method with an EventInterestAttribute doesn't have a specific filter for the event types it uses, or wants to receive all possible event types. For example, a class that overrides CallbackEventHandler.HandleEventBubbleUp and logs a message every time an event of any kind is received would require this option.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
AllEventTypes = -1