maxSubTextureSize
Specifies the maximum size (width/height) of a texture that can be added to the atlas. When DynamicAtlasSettings.activeFilters contains DynamicAtlasFilters.Size, textures larger than this size are excluded from the atlas. Otherwise, this value is not used.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public int maxSubTextureSize { get; set; }